I wanted for a long time to create a fancy simulation inside Embergen and use it as a VDB for the centerpiece in this environment in Unreal - I've used already flipbooks for some other effects ( like the plasma impact FX for the gun in some of the videos here ) but I wanted to have something massive & volumetric that the player can circle around.
The photogrammetry assets were captured during not very optimal lighing cinditions, but ultimately the mesh & textures worked well enough fo what i needed here. Decided in the end to use mask-based materials using tileable textures for the giant stone head instead of baked albedo.
For the ground mist i used an awesome Unreal plugin - Ultra Volumetrics. It helped me a lot to achieve a mysterious ambience, similar to the one in the movie The Keep (1983)
Regarding the overall mood of this personal piece - the german term " Weltschmerz" that comes in some of the images here is a literary concept that is describing well what I've been feeling the last year.
applied some retro PSX aesthetics via post process volume inside UE - I find the pixelated look & enhanced contrast/saturation very pleasing.